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Series Rules
1.0 Racing Rules
1.1 Clean Racing
1.1.0 Cleanliness is next to racing-ness...
Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.
1.1.1 More than love taps
Deliberately crashing into another car will result in being permanently excluded from our ACC leagues and events.
1.1.2 Laaaaaag
If lag (connection issues) is the cause of an incident, when it is obvious that your car's lag is the cause of another driver going off, this would still be classed as an unfair overtake. Please be more careful around other drivers if you are regularly involved in lag-related incidents.
1.2 Overtaking
1.2.0 Don't yeet as the kids say
Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front.
1.2.1 Yellow Yellow
Overtaking another car on the track, when under yellow flags, is prohibited/not allowed. An exception to this rule is in place, when the other car drives very slow due to damage and/or was involved in the incident causing the yellow flags. When a driver overtakes another car under yellow flags, they are supposed to return the position. This rule only applies during race sessions.
1.3 Defending
1.3.0 This ain't Bad Boys 2
Dangerous weaving and blocking is not allowed. Do not force a chasing car off the track or into a situation where they are forced to go off the throttle or on the brakes. If the attacking car is alongside you going into a corner (generally if the attacking car's front wheels is alongside or ahead of the defending car's rear wheels), you must adjust your line to avoid contact.
1.3.1 Brake Checking is bad mmmkay
Do not leave it too late to defend a move. Make your move clearly and fairly. If you move too late and the car behind has no time to react, it is not them who will be blamed.
1.4 Track Limits
1.4.0 The Two Tire Rule
Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined in-game. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively.
1.4.1 Overtaking with the Zero Tire Rule
If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back. Failing to do so will likely result in a penalty.
1.4.2 Honor System
The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits without getting a warning by the game, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do so may result in an enquiry being opened for the stewards to review.
1.4.3 Checking and balancing the Honor System
If a driver is reported to the stewards for a breach of this rule, it is up to the stewards' discretion as to whether they feel the driver has abused the track limits to an extent where a penalty is justified, and if so what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is, if you want to make sure you are not in danger of being awarded a stewards penalty, make sure you don't gain time from leaving the track limits throughout qualifying and the race.
1.5 Qualifying
1.5.0 Tracks are not a giant hard drive
In qualifying, it is your own responsibility to find free space on the track when starting a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them. If you are on a fast lap approaching a slow car, flashing your lights is a way of notifying them that you're on a fast lap.
1.6 Spatial Awareness
1.6.0 This ain't Pacman
If you spin off whilst the pack is close, rejoining the track immediately is ill-advised. You do not ghost and you will cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle. If you spin off whilst one or more competitors are close, you have to prioritize safety over minimal time loss, which might include braking until the control of the car is regained. Failing to do so may result in a penalty.
1.6.1 Look both way rule
If you for whatever reason leave the track, rejoin in a manner that is predictable, safe and in no way a danger to other competitors. Realign your car with the direction of the track as much as possible before rejoining the track.
1.6.2 Crew Chief is DOPE
Using the in-game spotter, an external app like the crew chief or at least having the proximity arrows enabled is strongly advised. This helps the drivers to be aware of their surroundings.
1.6.3 Yellow Flags mean something
In case of yellow flags and/or an incident happening in front of you, you have the obligation to slow down by going off-throttle if the situation is safe enough or by braking to avoid any collisions. Failing to do so may result in a penalty even if you're not responsible for the incident in front of you. This rule only applies during race sessions.
1.7 Pit Entry/Exit
1.7.0 Hot laps are best laps
Cars on a qualifying hot lap have the right of way, cars that reset to the pit during qualifying must let the hot lap cars through before entering the track. During the race, cars exiting the pits have the right of way and must be allowed to exit back onto the track. During the race, do not cut off the pit exit when a car is leaving the pit lane.
1.7.1 Respect the white line
Every track has a pit entry and a pit exit lane designated by a solid white line. If there is a car within these boundaries, either entering or exiting the pits, passing cars are not to cross the lines and move out of the way of the car entering or exiting the pit lane. This is especially important on tracks whose pit exits intersect with the racing line - Paul Ricard and Spa, as an example. Should any incidents occur while a car is in the pit entry or pit exit line, the passing car will be held responsible.
1.7.2 The four wheel rule?
A car is considered to be in the pit exit or entry zone when all four wheels are within the white lines.
1.7.3 The white line is your bubble
Once the car has left the pit exit boundaries, it is no longer under "protection", and as such is considered to have rejoined the race. Any incidents that will happen beyond the pit exit line will be no longer considered in favour of the car leaving the pits.
1.7.4 Don't be a BMW driver
Use of turn indicators is strongly encouraged to signal entering the pit, especially on tracks which have a very tight pit lane entry starting right after the final corner of the track (Paul Ricard, Monza, Suzuka, Zolder are examples of this).
2.0 On-Track Regulations
2.1 Being lapped
2.1.0 ACC is good at Blue Flags
We are running with the in-game rules & flags system, which means that the game should alert you with a blue flag when you are about to be lapped. When receiving a blue flag or know that a car is going to lap you and is approaching from behind, you should prepare to let them pass, without interfering with their race, when safe, within the next few corners. In single class races, this is done best by the car that is being shown a blue flag moving off the racing line and easing on the accelerator on a straight, or lifting / braking early, and/or giving up the inside line to a corner to let the lapping car pass. The exception to this rule applies when the car being lapped has completed their mandatory pit stop, and the car approaching to lap them has not yet completed their stop. In this, and only this, situation the car being shown the blue flag has no requirement to move out of the lapping cars way, and may stick to the racing line until the lapping car attempts a pass. However when the lapping car goes for a move, the blue flagged car should not defend in any way. This means that you're not allowed to brake later than the lapping car.
2.1.1 Flash your lights nicely
As a means of helping with blue flags, we advise the leaders to flash their lights at cars due to be lapped. This should not be done excessively. This is their cue to inform that the driver on the lead lap is about to go for a move on the driver being lapped. Flashing your lights at a competitor you are racing for position is not to be used as a "distraction technique" or in anger at an incident.
2.1.2 Unlap quickly buddy
If you are faster than a car that has lapped you already, you are allowed to try and unlap yourself. Immediately after unlapping yourself, you are allowed to try to build a gap to the car behind giving you blue flags. If you don't manage to do so within one lap, and are still receiving blue flags, you must adhere to them as per rule 2.1.0.
2.2 Pit stops
2.2.0 Enter pits like a pro
Stay within the white line and obey the speed limit when entering and exiting the pit lane. If you cause a dangerous situation by crossing the pit entrance or exit line, or if this is done in a way that blatantly gains time or track position, you will be penalised. Remember to assign your pit limiter button as well. The speed limit line is enforced by ACC.
2.2.1 Always get new tires, stay gassy my friend
A pit stop with tire change is mandatory in every 60 minutes race, refueling will not be allowed. Every driver will have the ability to make their own choice on when to pit similar to the in-game Competition Races.
2.2.2 You best pit before you wreck yoself
A pit stop must be served after the official widget start and earliest at the end of lap 1. A pit stop must also be served before the final lap of a race. This takes into account the potential for having been lapped. Failing to observe this rule will cause a race DSQ.
2.3 Driving Conditions
2.3.0 Hit the headlights button!
For races that take place at night time, all drivers are required to have their headlights on in order to make your car visible to others, and to make the road more visible for you. If you're involved in an accident which damages both of your headlights, you must return to the pits immediately for repairs. Please also make sure you have a button assigned to turn the headlights on.
2.3.1 Seriously, headlights!
The above rule about having headlights on also applies to running in the fog and in the rain.
2.3.2 But also hit the rain button!
During rainy conditions, having the rain lights turned on is mandatory.
2.3.3 Wipe, Wipe, Wipe it off...
For races with rain or a chance of rain, please make sure you have a button assigned to turn the wipers on, or have the auto-wipers feature turned on.
2.4 Box Box
2.4.0 Don't do magic on track
If at any point in qualifying you want to return to the pit box, please do this off-track or manually drive to the pits safely.
2.5 Disqualifications
2.5.0 ACC can make mistakes
If you are disqualified from the race in-game and you feel it's unfair, submit your full race replay to the stewards. If we feel that the disqualification was justified, it will remain. However if we feel that the disqualification was unfair, or a result of a game glitch, then you will be classified as the last finisher and score full points for that position. In case you get disqualified when coming across the finish-line, you can be put back to your original finishing position.
2.6 Formation Laps
2.6.0 It's all about the immersion
Drivers are at all times supposed to strictly follow the instructions given by the in-game widget. Drive through penalties awarded by the game will not be reverted. An exception to this is during live-stewarding. There the drive through penalties will first be removed, then reviewed and possibly reinstated. Long formation lap is being used in our league races.
2.7 Restarts
2.7.0 If we REALLY mess up
In case of a major incident involving a massive number of cars in the first lap of the race, or general problems with the servers, the coordinator(s) of the tier are allowed to announce a session restart at their own discretion. The decision made by the coordinator should not be discussed during the race, if you feel like the restart wasn't needed then please contact your coordinator after the race. Only one restart will be done per race week.
2.7.1 It's not really a mulligan though
Any incidents happening before the restart, are still reportable and will be reviewed by the stewards.
3.0 Behavior
3.1 Communication
3.1.0 What we doing?
Driver briefings will be done through voice chat in Discord. Time depends on what the coordinator prefers and the coordinator will announce it before the start of the season.
3.1.1 You best be there
Not being up to date due to not attending a briefing or reading the chat, cannot be used as an excuse.
3.1.2 MM2 Please
Once qualifying has started, drivers are expected to no longer use the in-game chat function until the race has ended (for all drivers). Not obeying this rule may result in a penalty. It is advised to have the in-game chat pop-ups enabled, so messages written by the coordinators are being read.
3.2 Lobby Etiquette
3.2.0 Don't be a jerk, jerk!
Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the league.
3.2.1 Be nice to everyone... unless they're REALLY fast
Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.
3.2.2 Pretend they're Patrick Stewards
Respect the coordinators and stewards. Listen to the coordinators if they are giving a message, and accept the decisions they make. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the coordinators, even if participating in the race, are expected to be entirely neutral. Don't be disrespectful towards the stewards or publicly make fun of them. Being disappointed about a decision made by the stewards is understandable, but there is no need to be disrespectful.
3.3 Race Etiquette
3.3.0 Focus Up, Push Push!
If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.
3.3.1 Post race comms are for fun, not for fight
If another driver does something you feel is against the rules, report it to the Stewards Panel after the race rather than argue about it over the voice chat or in Discord post-race.
3.3.2 Sometimes you're just gonna race yourself
If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the league, and someone will always have to be at the back.
3.3.3 MM2 till the end!
Wait until everyone has finished the session, both qualifying and race, to discuss the race on Discord
3.3.4 Cool down laps still count
The cool down lap is part of the race event and therefore the same rules are being applied. Crashing into each other is not allowed during the cool down lap or any other particular time during the race event.
3.3.5 Think of the cones feelings
Penalties will be applied to drivers who knowingly take out brake marker boards and other signs that could be used as reference points.
3.4 Rage Quitting
3.4.0 It's real life... unless real life gets in the way
Deliberately quitting the race in any way - whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car - is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues. Quitting because you "couldn't be bothered" or due to being angry at something - rage-quitting, in other words - are not good reasons.
3.4.1 Dog ate my homework rule
Excuses such as 'poor driving' and 'connection issues' will be monitored. These are not a get-out of jail free cards if you can't be bothered. Poor driving is occasional, if perhaps life has been unkind and you haven't had as much time to practice. However, turning up each week having not practiced, and therefore not enjoying your racing because you're struggling will see you put under review. We don't expect every driver to complete a certain amount of practice each week, but we expect you to be able to control your car and be safe on track. Also the more practice you do, the more competitive you are.
3.4.2 K-Mart internet not allowed
Connection issues can strike anybody, but drivers who are continually unable to race safely due to connection will be removed from the league - see Connection and Lag under Participation.
3.4.3 Dog ate my homework rule number 2
Repeatedly quitting the race before it has finished, gives the coordinator team the freedom to remove you from the league. This may also mean that you will not be accepted in the league for the next season.
3.5 Discord
3.5.0 Discord is real nice
You will need to be on the Campa Cup Discord server while being a driver in our leagues. It is encouraged to get involved with the community in the chats on Discord. If staff members are trying to contact you for whatever reason, they are likely to message you on Discord.
3.5.1 Let's all be friends
You are expected to behave in a respectful manner on the Discord, like in the race lobbies. Please avoid name-calling, baiting and other behaviour that is intended to aggravate other members of the community.